rlcard.games.gin_rummy¶
- rlcard.games.gin_rummy.utils
- rlcard.games.gin_rummy.utils.action_event
- rlcard.games.gin_rummy.utils.gin_rummy_error
- rlcard.games.gin_rummy.utils.melding
- rlcard.games.gin_rummy.utils.move
- rlcard.games.gin_rummy.utils.scorers
- rlcard.games.gin_rummy.utils.settings
- rlcard.games.gin_rummy.utils.thinker
- rlcard.games.gin_rummy.utils.utils
rlcard.games.gin_rummy.dealer¶
File name: gin_rummy/dealer.py Author: William Hale Date created: 2/12/2020
- class rlcard.games.gin_rummy.dealer.GinRummyDealer(np_random)¶
Bases:
object
Initialize a GinRummy dealer class
- deal_cards(player: GinRummyPlayer, num: int)¶
Deal some cards from stock_pile to one player
- Parameters:
player (GinRummyPlayer) – The GinRummyPlayer object
num (int) – The number of cards to be dealt
rlcard.games.gin_rummy.game¶
File name: gin_rummy/game.py Author: William Hale Date created: 2/12/2020
- class rlcard.games.gin_rummy.game.GinRummyGame(allow_step_back=False)¶
Bases:
object
Game class. This class will interact with outer environment.
- static decode_action(action_id) ActionEvent ¶
Action id -> the action_event in the game.
- Parameters:
action_id (int) – the id of the action
- Returns:
the action that will be passed to the game engine.
- Return type:
action (ActionEvent)
- get_current_player() GinRummyPlayer ¶
- get_last_action() ActionEvent ¶
- get_num_actions()¶
Return the number of possible actions in the game
- get_num_players()¶
Return the number of players in the game
- get_player_id()¶
Return the current player that will take actions soon
- get_state(player_id: int)¶
Get player’s state
- Returns:
The information of the state
- Return type:
state (dict)
- init_game()¶
Initialize all characters in the game and start round 1
- is_over()¶
Return whether the current game is over
- step(action: ActionEvent)¶
Perform game action and return next player number, and the state for next player
- step_back()¶
Takes one step backward and restore to the last state
rlcard.games.gin_rummy.judge¶
File name: gin_rummy/judge.py Author: William Hale Date created: 2/12/2020
- class rlcard.games.gin_rummy.judge.GinRummyJudge(game: GinRummyGame)¶
Bases:
object
Judge decides legal actions for current player
- get_legal_actions() List[ActionEvent] ¶
- Returns:
List[ActionEvent] of legal actions
- rlcard.games.gin_rummy.judge.get_going_out_cards(hand: List[Card], going_out_deadwood_count: int) Tuple[List[Card], List[Card]] ¶
- Parameters:
hand – List[Card] – must have 11 cards
going_out_deadwood_count – int
- Return List[Card], List[Card:
cards in hand that be knocked, cards in hand that can be ginned
rlcard.games.gin_rummy.player¶
File name: gin_rummy/player.py Author: William Hale Date created: 2/12/2020
- class rlcard.games.gin_rummy.player.GinRummyPlayer(player_id: int, np_random)¶
Bases:
object
- add_card_to_hand(card: Card)¶
- did_populate_hand()¶
- get_meld_clusters() List[List[List[Card]]] ¶
- get_player_id() int ¶
Return player’s id
- static opponent_id_of(player_id: int) int ¶
- remove_card_from_hand(card: Card)¶
- static short_name_of(player_id: int) str ¶
rlcard.games.gin_rummy.round¶
File name: gin_rummy/round.py Author: William Hale Date created: 2/12/2020
- class rlcard.games.gin_rummy.round.GinRummyRound(dealer_id: int, np_random)¶
Bases:
object
- declare_dead_hand(action: DeclareDeadHandAction)¶
- discard(action: DiscardAction)¶
- draw_card(action: DrawCardAction)¶
- get_current_player() GinRummyPlayer ¶
- knock(action: KnockAction)¶
- pick_up_discard(action: PickUpDiscardAction)¶
- score_player_0(action: ScoreNorthPlayerAction)¶
- score_player_1(action: ScoreSouthPlayerAction)¶