rlcard.agents.human_agents¶
Subpackages¶
- rlcard.agents.human_agents.gin_rummy_human_agent
- Subpackages
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_cards
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.canvas_item
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.configurations
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.env_thread
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_app
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas_debug
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas_getter
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas_post_doing_action
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas_query
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_canvas_updater
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.game_frame
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap_discard_pile
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap_held_pile
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap_player_pane
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap_stock_pile
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.handling_tap_to_arrange_held_pile
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.info_messaging
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.menu_bar
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.player_type
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.preferences_window
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.starting_new_game
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.status_messaging
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.utils
- rlcard.agents.human_agents.gin_rummy_human_agent.gui_gin_rummy.utils_extra
- rlcard.agents.human_agents.gin_rummy_human_agent.gin_rummy_human_agent
- Subpackages
rlcard.agents.human_agents.blackjack_human_agent¶
- class rlcard.agents.human_agents.blackjack_human_agent.HumanAgent(num_actions)¶
Bases:
object
A human agent for Blackjack. It can be used to play alone for understand how the blackjack code runs
rlcard.agents.human_agents.leduc_holdem_human_agent¶
- class rlcard.agents.human_agents.leduc_holdem_human_agent.HumanAgent(num_actions)¶
Bases:
object
A human agent for Leduc Holdem. It can be used to play against trained models
rlcard.agents.human_agents.limit_holdem_human_agent¶
- class rlcard.agents.human_agents.limit_holdem_human_agent.HumanAgent(num_actions)¶
Bases:
object
A human agent for Limit Holdem. It can be used to play against trained models
rlcard.agents.human_agents.nolimit_holdem_human_agent¶
- class rlcard.agents.human_agents.nolimit_holdem_human_agent.HumanAgent(num_actions)¶
Bases:
object
A human agent for No Limit Holdem. It can be used to play against trained models
rlcard.agents.human_agents.uno_human_agent¶
- class rlcard.agents.human_agents.uno_human_agent.HumanAgent(num_actions)¶
Bases:
object
A human agent for Leduc Holdem. It can be used to play against trained models